Tuesday, 18 May 2010

Bee 4

I’ve mocked up what would be the first level. It’s not much, but as the player would advance through the levels the backgrounds would become much more dramatic and eye-catching. That way (in my wierd warped mind), the more beautiful an environment, the more the player would do their best to stop it from becomming polluted, and the more upset they would feel if it were destroyed.



In this one you can see that the colours are really bright, the sun is shining, and Mr Bee looks pretty happy. Thinking about it now though, this type of background would only work with idea 1, which I explained back in my first post (where you have to catch the batteries), but to make it harder, the screen would need to be much wider. The speed that the batteries would fall would also increase as the levels progressed, making it harder.

Below is a basic illustration of what would happen if the player begun to miss too many batteries.



The colours are de-saturated, there are more clouds and it’s raining, and the flowers have died! D: As I said earlier, if the player did even worse than this then horrible things would start to show up- rubbish dumps, tree stumps, etc.

I think the point of doing this in the game would be to try and help the child thats playing make a connection with the real world. Obviously if you drop litter, (or batteries for that matter), it’s not going to grey and start raining, but it will harm the environment and the animals in it. It’s really important that kids care about our world, and sadly not many seem to these days.

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