Tuesday, 18 May 2010

Ideas for next year

So I haven't even finished my current university project and already I'm rearing to start on my next one, and believe me, I have lots of ideas running around in my head.

As next year is my third and final year in university, the quality and quantity expected is going to be even higher than what is already expected. So the final product will be a playable demo (unfortunately, I know nothing at all about making games, only drawing for them!), and despite the obvious problems, I don't think I've ever been so excited to work on something before.

So far I have decided on a Viking/Norse themed game, as I am always really inspired by the Norse history and mythologies, and I'm constantly surprised at how little the gaming industry has taken advantage of the possibilities that the Norse religion provides.

Really, the only notable Viking based game that I can recall is Viking: Battle for Asgard (pictured below).



I played this game a while ago, and was totally blown away by the visual side of it. It is one of the most stunning games I have ever seen, and the concept art for it still remains some of my favourite to this day, some of which can be found here by an artist on Deviantart called michaelkutsche. (Hel, Freya and Skarin)

Unfortunately, in my opinion at least, visually stunning was all that Battle for Asgard to claim. It was at first, fun, though nothing new or challenging, and very quickly grew repetitive and tiring.

So my aim is to design a game based on the Norse that would be visually stunning as well as really playable and fun.

So as I can't really start working on it just yet, I've started putting a team together to work on it over summer and during the next academic year.

My team so far consists of:

Myself: Group leader and lead concept artist.
James Ballantyne: Game Design
Thomas Knight: Narrative and concept art
Orrin O'Neill: Sound
Bryn Richards: Animation and web design

Only Thomas and myself are in university together, and I felt that it was important to out source, and as I have several very talented friends, I thought it could be a good opportunity for them too. Thankfully, they have all agreed (enthusiastically too!) to get together with me on this one, and I really can't wait to start.

I do how ever need to find a programmer (I will be paying our sister course "Programming for Video Games" soon to see if anyone on there is interested in the project) and possibly a modeler.

I also have plans to take this further than just my university project, and to develop it into an experience that will be beneficial to all who are involved.
This will include creating a small "company" complete with a website for the game, which would also include all our contact details and CV. I also received some fantastic ideas from non other than my Uncle the other day, which was to look into making this an application for the iPhone. I really think that this has endless possibilities and advantages, and would look fantastic on our CV's and in portfolios, especially if we can get it published.

So thats really as far as I've gotten so far, aside from knowing that there will be two playable characters- one male, and one female, who will most likely be Saga, the character below.



That's all for now I think. In a few weeks I'll start my research, which will initially be what type of game this will be, and researching further into Norse mythology, history and costume.

That was one hell of a post, and thank you if you managed to make it all the way through!

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